Environment Scene: The Spire

The Spire – a scene I concepted, modeled, textured, and assembled for display in UE4. Models created and unwraped in 3ds Max, sculpting in zBrush, textured in Substance Painter, and lit and rendered in Unreal Engine 4. I created everything from the skybox texture to the simple particle effects enhancing the crystal glows.

3d Studio Max, zBrush, Substance Painter, Unreal Engine 4, Adobe Photoshop

Final shot captured in Unreal Engine 4 with no post editing - all materials, lighting, fx, etc are from in-engine.
UE4 scene render breakdown - clockwise starting at top left: Diffuse, Unlit, Lighting, Detail Lighting.
Spire asset, textured and rendered in Substance Painter.
Sphere, Crystals, and Rune Shard assets, textured and rendered in Substance Painter.
Spire scene zBrush sculpts.
A paintover I created for an advanced particle effect to compliment the scene.
My original concept rough for the scene.
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