The Spire – a scene I concepted, modeled, textured, and assembled for display in UE4. Models created and unwraped in 3ds Max, sculpting in zBrush, textured in Substance Painter, and lit and rendered in Unreal Engine 4. I created everything from the skybox texture to the simple particle effects enhancing the crystal glows.
3d Studio Max, zBrush, Substance Painter, Unreal Engine 4, Adobe Photoshop